Aragorn, Heir to the White City (3R38)

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Aragorn, Heir to the White City (3R38) is a Gondor Companion from the Realms of the Elf-Lords set.

Collection Info
Title Aragorn
Subtitle Heir to the White City
Unique Yes
Collectible Yes
Notes Lists: EXL, MXL
Set 3 - Realms of the Elf-lords
Rarity R - Rare
Card Number 38
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Gondor
Side Free Peoples
Card Type Companion
Race Man
Twilight Cost 4
Strength 8
Vitality 4
Signet Frodo
Game Text Ranger.

Each time the fellowship moves during the fellowship phase, remove .

Lore “‘...his hood was cast back, and his dark hair was blowing in the wind, a light was in his eyes: a king returning from exile in his own land.'”
Translations
DE - German


Game Text Waldläufer.

Jedes Mal, wenn sich die Gemeinschaft in der Gemeinschaftsphase bewegt, verringere den Einfluss um .

Lore ...seine Kapuze war zurückgeworfen, und sein dunkles Haar flatterte im Wind, und ein Licht schimmerte in seinen Augen: ein König, der aus der Verbannung in sein eigenes Land zurückkehrte.
ES - Spanish


Game Text Montaraz.

Cada vez que la comunidad se mueve durante la fase de comunidad, quita .

Lore “...su capucha echada atrás, su pelo oscuro agitándose al viento, una luz en sus ojos: un rey volviendo desde el exilio a su propia tierra.”
FR - French


Game Text Rôdeur.

Chaque fois que la compagnie se déplace pendant la phase de compagnie, retirez .

Lore « ... son capuchon était rejeté en arrière, et ses cheveux noirs flottaient au vent; une lumière brillait dans ses yeux: un roi rentrait d'exil dans son pays .»
IT - Italian


Game Text Ramingo.

Ogni volta che la compagnia si muove durante la fase della Compagnia, rimuovi .

Lore “...il cappuccio gli ricadeva sulle spalle; il vento gli moveva i neri capelli e una luce brillava nei suoi occhi: un re tornava al suo paese dopo un lungo esilio.”
PL - Polish


Technical Info
Wiki Base Card ID LOTR-EN03S038.0
TLHH ID LOTR03038
GEMP ID 3_38
LOTRO Hex ID 66 6E DC 02
LOTRO Image ID 03_038


Strategy[edit]

This is one of the best versions of Aragorn, but he is X-listed in all formats save Fellowship and Open. The ability to remove twilight made during the fellowship phase is always a great asset - it can mean one less minion for your opponent, or prevent them from playing their strongest minions. This Aragorn is an obvious choice for choke decks, but works well in almost any deck besides. Use No Stranger to the Shadows with this Aragorn for even greater choking. Aragorn's Bow is also helpful to deal with the minions your opponent did manage to play. If you want to build a choke deck, some similar cards are Sting; Gimli, DotMR and Bill the Pony.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Uruk-hai and Nazgul (Who are typically expensive)

Weak Versus...[edit]

  • Moria Swarm

Rulings[edit]

  • This Aragorn can only remove twilight made during the Fellowship phase, and not twilight generated by moving to a new site - if you made no twilight playing equipment/characters, this ability does nothing.

Alternate Personas[edit]

Portrait Name Game Text
Aragorn, Ranger of the North (1R89) Ranger.

Maneuver: Exert Aragorn to make him defender +1 until the regroup phase.

Aragorn, King in Exile (1P365) Ranger. At the start of each of your turns, you may heal another companion who has the Aragorn signet.
Aragorn, Heir of Elendil (4C109) Defender +1.
Aragorn, Wingfoot (4P364) Ranger.

Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot.

Aragorn, Defender of Free Peoples (6R50) Skirmish: Remove an token to make a minion skirmishing Aragorn strength –3. Skirmish: Remove a token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a token to wound a minion twice.
Aragorn, Captain of Gondor (7C81) Knight.

At the start of each fellowship phase, you may add to heal another companion.

Aragorn, Driven by Need (7P364) While you cannot spot 4 threats, Aragorn is strength +1 for each threat.

Regroup: Exert Aragorn twice to remove 3 threats.

Aragorn, Elessar Telcontar (10R25) When you play Aragorn, you may heal another companion. At the start of each fellowship phase, you may exert a companion of one culture to heal a companion of another culture.
Aragorn, Guide and Protector (11S53) Ranger. Each time a Free Peoples skirmish event is played, you may exert Aragorn to wound a minion he is skirmishing.
Aragorn, Strider (11R54) Ranger. Each time the fellowship moves, add .
Aragorn, Isildur's Heir (13R59) Aragorn is strength +1 for each card that has a culture token on it.

At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more defender +1 until the regroup phase.

Aragorn, Swift Hunter (15S54) Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Skirmish: Exert Aragorn to make a hunter companion strength +1.

Aragorn, Thorongil (15R55) Ranger. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)

Maneuver: Add a threat to exert a non-hunter minion with strength less than Aragorn's.

Aragorn, Defender of Rohan (17R93) Valiant.

While the Ring-bearer is assigned to a skirmish, each companion gains hunter 1.

Aragorn, Heir to the Throne of Gondor (18R38) Hunter 2.

While you can spot 3 Free Peoples cultures, Aragorn is defender +1.

While you can spot 2 Shadow cultures, Aragorn is defender +1.

Aragorn, Well-traveled Guide (19P12) Fellowship. Ranger.

While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish.

Aragorn, Estel (V1_19) When you play Aragorn, you may take an ally with a twilight cost of 2 or less into hand from your draw deck.

Skirmish: Discard an skirmish event from hand to make Aragorn strength +2. ​